![]() This means for our discussions, if a build isn't optimized for at least 2 spirits, then it can be shut down at any moment. How do you build an optimized build where you can't even guarantee you'll have access to your choice of class abilities? However, even this FAQ states that there will be occasions for our medium to not channel the spirit they most want. At this time I wish to remind everyone of this FAQ which states that spirits should be available more often than not, and symbolic action may replace location. So GM's could really limit access, or even deny the ability to channel altogether (in this case triggering another coma). Despite the Reanimated Medium channeling themself, they still use that rule of appropriate locations in order to channel the day's "potential future legend". See this comment for more details on the RAW issues that cause it, and a potential alternate reading / houserule that fixes it.Įven if you can find a way around the coma thing (or if you have a generous gm who ignores it), then there is the fact that you (probably, again, alt reading) start closer to your limit than normal mediums do.Ī major reason people don't like the Medium in general is the whole sticky situation about having to be in thematic locations to channel spirits. However, due to the fact that they never removed some of the original medium's mechanics, one common RAW reading of the rules makes your medium have to spend every other day in a coma! So you can only adventure half the days, other half you are sleeping it off. You go to 0 influence, you enter a 24 hour coma (taking you out of the game even longer than a normal medium). ![]() Reanimated ones, however, work in reverse. Normal mediums, you gain too much influence, you become an NPC for the rest of the day. So where's the Min? Well, the way it is written to work is a mess, and as much as I love this archteype and even have it as a backup character in my own campaign, I am only able to do so with a flexible GM willing to make some house calls.įor one, the bane of every medium's existence is influence. Isn't that awesome?! Plus it is the only class you can multiclass into when your PC dies so you can keep adventuring with them! Awesome! And with the fact that the medium is a very flexible class that can synergize with most classes, it isn't a bad idea for a dip. However, the Reanimated Medium is a dead spirit forcing itself into a corpse so it can keep adventuring despite death. Most mediums channel spirits into their body to gain powers. Thanks to u/RazarTuk, we're discussing the Reanimated Medium. That said, we saw monkey aspect builds with large weapons, crocodile aspects that grappled and coup de grace with throat slicer, weapon shift feat, and other general options to make it work.įirst off I just want to say that I'm personally excited about this one. But it just doesn't have much going for it later so can appear boring. Basically, the discussion can be summed up by saying that vanilla shifter isn't necessarily bad, it can be quite powerful in combat, especially at lower levels in comparison to the average party. Last week we discussed the vanilla shifter. Welcome to Max the Min Monday! The post series where we take some of Paizo’s weakest, most poorly optimized options and see what the best things we can do with them are using 1st party Pathfinder materials! /r/3d6 - For character creation, advice and sharing (system agnostic)./r/Battlemaps - For your VTT battlemap requirements./r/Tabletop - For your general tabletop gaming shenanigans./r/lfg - Looking For Group, find other players, etc./r/RPG - For general, non-Pathfinder related RPG discussion./r/Starfinder_rpg - For dedicated discussion of Paizo's Science Fantasy system and setting./r/Pathfinder_Kingmaker - To discuss the Owlcat-made computer RPGs. ![]()
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