![]() ![]() ![]() Fixes parameter passing to inherited LUA confuncs.Fix #5641 ("Lower the level" doesn't work).Feature request #4114 Nations graph colors should be consistent with Geoscape colors.Convert default HUD to LUA (hud_default.ufo).Try to fix an UI expression type error. ![]() Add support for dropdown windows to LUA UI.In total, 29 commits were made in the UFO:AI repository in May. Use CMAKE_DL_LIBS instead of hardcoded '-ldl'.fix some potential memory leaks in Campaign.Aircraft repair messages should be added to debug logs only.Extract savegame-info UI panel to a new module to reduce code duplication.Modified _assets.ufo (UI script) to use ufox extensions.Prevent SEGFAULT on running ui_tree nonexistentwindow console command.Add debug console function to list UI windows: ui_listwindows.Fix #5418 Do not regenerate existing, unhired pilots each month.Fix #5512 Missing mail headers for certain research notifications.Fix segfault on determining reactionfire mode when soldier has no weapon Debian #861979.Fix #5660 Multiplayer screen crashes on a missing UI component.Allow to jump to the previous visible enemy via RMB and to cycle visible enemies with the mousewheel.Removed unused UI1 style Base summary screen.#5522 Show base names as tooltip on the baselayouts.Add input validation on savegame filename and title.Make sure that error popup isn't closed automatically on loadgame errors.Fix #5236 previously built SAM site description show in base facilities UI.#5658 Request confirmation on destructive savegame actions.Fix skill panel position on recruit soldier window.In total, 11 commits were made in the UFO:AI repository in April. Silence expansion-to-defined GCC warnings.Change CodeBlocks Compiler to mingw-w64-i686.Update Code::Blocks projects to use SDL2.Fix order of linking Zlib in CodeBlock projects.Add libcairo to UFORadiant LDFlags in CodeBlocks project.Add MinGW-W64 compiler definitions for CodeBlocks.Eliminate deprecated GDK function/macro calls.Eliminate deprecated GTK function/macro calls.If you'd like to give it a try, check out our Compile_for_Windows atricle. The winner became an MSYS2 + Code::Blocks combination as that looks to be the easiest way to set up an up-to-date environment even for less experienced people. So half the month was spent on evaluating new compilation methods for Windows users. This is a long and tough journey, help is welcome!Īt a point I successfully broke the compilation on Windows - simply because our Code::Blocks bundle contains way too old Gtk library. Destroy your competitors in a trade wars Flexible Skill SystemChoose from more than 100 skills in 11 masteries to create unique character Rich Social InteractionsCreate and improve your clan or join existing one.Continued working on UFORadiant in April. Player-driven EconomyBuy low - sell high. Large Open WorldFull of hidden treasures, quests, missions and dangers Player-driven IndustryGather resources, craft weapons and equipment, use them or sell for profit. This system eliminates countless hours of waiting for your opponents to complete their turns, thus allowing massive tactical PvP battles with dozens of participants. Simultaneous turns tactical combatPlayers have 60 seconds to choose their actions during "Planning phase" and watch their actions resolve during "Simulation phase". Alien mothership suddenly left Earth's orbit, but some alien life-forms and some of their infrastructure remains on Earth. In this war every man was fighting not for resources but for the right of humanity to exist.Īfter this war, our world has changed beyond recognition. Human evolution has been much more efficient than they expected, and they faced fierce resistance. Then they planned to totally eradicate life on our planet and re-seed it with primitive life forms, as they have done many times before. The main alien objective was to gather genetic material generated by natural evolution process. Right after that alien dropships began the descent. Myriad capsules containing xenovirus landed and began spreading their contents across the world. In February 2024 a huge alien spaceship attacked Earth. About This Game UFO Online: Invasion is a turn-based tactical combat MMORPG set in the post-apocalyptic world ![]()
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